package balance {
        import flash.events.Event;

        public class GameEvent extends Event{
                public static const RED_TEAM_WIN :String = "RED_TEAM_WIN";
                public static const BLUE_TEAM_WIN :String = "BLUE_TEAM_WIN";
                public static const GAME_OVER :String = "GAME_OVER";
                public static const START_GAME :String = "START_GAME";
                private var m_data:*;
                public function GameEvent(type:String,p_data:*, bubbles:Boolean=false, cancelable:Boolean=false){
                        m_data = p_data;
                        super(type, bubbles, cancelable);
                }
               
                public function get data():*{
                        return m_data
                }
        }
}